Tip 3 Be Conservative Higher tier artillery tanks have a much longer reload time than lower tier because of that you need to make sure you have a good shot. The first being the Zeppelin where heavier tanks shine in the E0 area. At first glance the map is overwhelming and rightfully so since it has dozens of individual paths to take. The center is reserved primarily for spotting, support, and late game movements. Missing shots will decrease your chances of winning each battle so make them count. Avoid using Sniper mode all the time: it's great while focusing on a single target; however, it impairs your ability to maintain overall battle awareness. It would help out a lot seeing how in most cases my platoon is the last to go.
Utilize hard cover, a building or a large rock will protect you from both direct fire and cut down the ability of indirect fire from Artillery, the higher the object the more it interferes. I see many arty players who are aiming right after the start and don't care about hiding. Siegfried Line Siegfried Line is map many players look at the same way in terms of what to do. Depending on your height you may have to aim the circle a little behind or in front of the current target for your shot to hit. Setting up in the right place is critical to surviving long into each battle.
The bonus of improved ventilation is added to open topped vehicles even without the option of having it capable of being equipped. A binocular telescope gives you a huge boost to view range while stationary and the camouflage net helps you remain hidden while stationary as well. . Not only do they have a long reload time but they also carry less shells, some only carry around 20 shots, miss too much and you won't be able to do much after that. Shooting Now that you know how to move the gun and how the reticle works, you can go into battle! Keep in mind that some tanks will perform better with a different equipment set up and also that your style of play might want a different setup. South of the wall receives the bulk of the fighting due to the proximity to the bases. Using this view, artillery can aim at enemy targets over terrain and structures depending on the size of the structure, the trajectory of the shell, and the range of the artillery's gun.
North of the wall features a town in a valley, a ridge line, and a pathway to a monastery. During this time period it was also removed from the in-game store and is no longer being sold aside from special events or in the gift shop at times. It has underwent several reworks but still plays similar to the original map all those years ago. The framework of Highway still plays like it just did prior to its 1. All you're really doing is creating extra work for yourself. Press and hold the right mouse button to take a look around without moving your gun.
Sometimes depends on map an starting position this is the better choice. Such players tend to be stationary, and are likely to still be there, take the blind shot. Since Prokhorovka has different features and has less cover it typically makes matches snowball easily if one team gains map control + vision over the other more than on Fiery Salient. Cliff Cliff is an old time favorite of many World of Tanks players since it has been around for quite some time. However, after you break the map down into key areas and routes it becomes easier to manage and understand how the map unfolds in most fights. Especially if you're in something with a wide arc of fire.
Overall the toolbox is a good piece of equipment to use as a temporary equipment piece until you either have the repair skill leveled or a more specific piece of equipment ready to equip on a tank you will be keeping. It provides a 10% reduction in aim-time and is great for tanks with a long aim-time. Staying concealed is your best armor While allied scouts are sprinting to the frontlines for detection opportunities, use this time to relocate nearby to a place that offers both decent and unobstructed firing angles and safety. Other than that it does help with making your tank harder to de-track and to mitigate most damage from falling. Usually it's not worth the attempt. You can affect one of multiple engagements, you are a force multiplier.
Remember, as artillery, you are a priority target. Artillery and tank destroyers support these areas mowing down people from afar. I do this because it seems the tracer trails starts when the shell leaves the gun and some arty have a very long gun. Generally speaking, artillery has little to no armor, minimum health, and very low mobility. So while counter battery fire is still a viable strategy, I wouldn't recommend it unless you are already experienced, especially since long range accuracy is so rng dependent. Always keep an eye out for an intelligent scout on your side who is pinging a request for fire. The cost of enhanced springs varies from tank to tank and ranges from 20,00 credits to 600,000 credits.
A feature than can be just as effective but not quite as obvious are the small dips and dunes along the maps. A first aid kit can heal your driver also, keeping your mobility up. Klondike Klondike being one of the larger maps in World of Tanks poses several challenges for players. Sure fire ways to get killed by arty: Stay on flat terrain Doesnt matter if its behind a bush while being observed by enemy vehicles and do not move. There are two primary flanks on the edges of the map and the center is largely void of any fighting. Airfield Airfield is a love hate relationship for many. Live Oaks Live Oaks is a pretty simple map to play once you break it down into the main flanks.