And yes hitting moving targets is more than possible, even an elc or something similar. It shows the player all the necessary metrics for conducting a clear and marksmanship. Arty requires a small fraction of the awareness required of other classes. Half of a second can make the difference between 800 and 300 damage. This means that an artillery may be able to target and shoot at an enemy behind cover when no other tanks can hit that enemy. If u install old files of MathMod together with new files of other updated crosses Math mod part will be displayed correctly while other will be repositioned with script position. Personal observations for arty players: This is a way of doing things, not the way of doing things.
Installation: Below is the process I followed and it worked first time. And they have to aim at the weakspots in order to penetrate their shots. Also my definition of fun in this game is not sitting in arty safe cover whole battle. I would not consider taking an arti to focus on countering and if I did, surely not a bat as some arties can survive a direct hit. Is it a unit I can destroy with one shot head on? But the next match, it became normal again. If you have the center of your reticle on a tank, but the line terminates before it, you are going to splash the target — your shell will land near it and your damage will be significantly reduced if not eliminated completely.
Line up each shot carefully, and be aware of the positioning of your teammates when hunting for enemies to eliminate. Problem is, this adds to that luck and might make that red 47%er 48% and arty as a whole will rise up back to older levels. I will concede this is what leads to my lower accuracy score and higher ammo resupply cost… Beware the scout rush The game in some misguided notion of realism separates the artillery from the main pack. The Russian translation is not entirely comprehensible. Who the fuck said you dont have to move? What a worthless bunch of losers.
Neither have i ever felt that facing arties affect my gameplay on a map more then any other class on the read team. It is going to take the mod community a couple of weeks to get back to normal and updated. You discuss with yourself or what? That is about half of radius of dispersion, and we are ought to have twice chance of hitting in an is-7. Or wait until all players hide behind rocks no matter how hard you try. Standard tanks rely on line of sight to hit their targets; artillery hits targets that no other tank can. Also, they narrow the gap between excellent and bad players by suppressing the excellent ones and making their life much harder.
One round quickly teaches them to shit their pants and run. The gap between the very best arty player and the bad ones compared to the gap between the best tank drivers and the bad ones. To me it seems to be a calculation problem some fixed offset in one axis. I have encountered one problem, which never use to happen…might be new patch update. Should I be doing it differently? You talk about things i didnt said or you dont understood.
If you want to be the great successful arty player that prides himself on one-shotting unicums, go somewhere else. I know my subscribers would enjoy your work. I still dont get how this is fair and for me it never will be. I prefer to shot , even blind, before i go to next area. There has been a massive update to the script language used by WoT. This is due to its ability to damage enemy tanks that are perhaps extremely difficult to destroy by fellow teammates.
Thats why you have to predict the game. And adding a sight that used to take skill to see a guys ass sticking out by 1 track and hitting him where as now you can just wait for a guy to expose and literally be in your 20th game and perform the same is evidence of how much a cheat this is. In real life and in video games too. I usually believe in supporting the attack anyway, as I believe victory goes to the side with initiative, and the more help the initiative gets, the more successful the team is. A waffle at 200m will be undetectable if behind a bush. If they hit me, ok, if not, even better.
Every other tank has to have direct line of fire to shoot me. Being able to hit stuff reliably is only the beginning of the path of the scumbag. If you want to become a serious arti player, the French line is a must. Without this file, the reticle in strategic view ends up in the top left corner. But what happens once the battle is in full turmoil? They averagely just knock out the players what are spotted and out of cover, which automatically means the active player. If this line is green, it means you have a clear line of sight that is free of obstructions. If you find yourself in a fight for your survival against a scout or medium, 3 time out of 4 you will lose and die.