Cooldown time increased by 66% to 150. In Command and Conquer 3: Tiberium Wars Patch, Kane is back to lead the Brotherhood of Nod. Previously they continued providing Ground Control for several seconds while their husks remained onscreen. Pre-attack delay reduced by 33%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly. · Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range. Overall rate of income reduced by approximately 35%.
Attack power increased by 100%. · Sonic Emitter: Attack power reduced by 25%. Retrieved on 14 February 2017. Rebalanced Map: This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position. This means the Sonic Emitter can no longer one-shot-kill certain vehicles. Kommandos können nun mit C4-Ladungen schneller mehrere Gebäude zerstören. · Avatar: Health increased by 25%.
Cooldown time increased by 66% to 150. · Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range. · Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play. With it you get cheats such as: instant build for buildings, troops and upgrades, increase money by 20. Download Information File Size 50. · Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads.
· Juggernaut: Range increased by 25%. · The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Rebalanced map: This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. · Beam Cannon: Range increased by 25%. New expansion fields have been added to the far side of each basin containing a player position. · Catalyst Missile: Support Power cost increased by 33% to 2000.
Summary: optional Count: 0 of 1,500 characters The posting of advertisements, profanity, or personal attacks is prohibited. Tiberium Wars centers the action around the tow main factions but also brings in a new one, an alien race called the Scrin. Wrecktropolis is one such example. · Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300. Dies wirkt sich nicht auf die Sekundärwaffen des Avatars aus, die er durch die Eroberung einer Strahlenkanone gewinnt.
The following balance changes are intended to make resource- gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination. This means the Commando can use his C4 Charges to demolish multiple structures more quickly. You are logged in as. The main goal of the player in Command and Conquer 3: Tiberium Wars Patch is to stop Kane from his plans. · Structures now lose Ground Control radius as soon as they are destroyed.
· Commando: Suppression time reduced by 70%. Es kann vom Benutzer nicht ausgewählt, vom Gegner aber attackiert werden. This makes the vehicle slightly less effective at quickly changing targets. Garrisonable structures should now be symmetrical for both players. This means the Sonic Emitter can no longer one-shot-kill certain vehicles.
Expansion fields switched from blue to green. This makes the vehicle slightly less effective at quickly changing targets. This makes the vehicle slightly less effective at quickly changing targets. Rate of fire reduced by 200%. Wrecktropolis is one such example.